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Poly-Modeling with 3ds Max: Thinking Outside of the Box |
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Written by Jasonshare
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Monday, 15 December 2008 07:51 |
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Poly-Modeling with 3ds Max: Thinking Outside of the Box | 22.2 MB
Todd Daniele “Poly-Modeling with 3ds Max: Thinking Outside of the Box"
Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. |
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Deconstructing the Elements with 3ds Max, 3rd Edition |
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Written by Jasonshare
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Monday, 15 December 2008 07:49 |

Deconstructing the Elements with 3ds Max, 3rd Edition | 12.7 MB
Pete Draper "Deconstructing the Elements with 3ds Max, 3rd Edition: Create natural fire, earth, air and water without plug-ins"
Focal Press | 2008-10-24 | ISBN: 0240521269 | 368 pages | PDF
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training. |
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Art and Design in Photoshop |
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Written by Jasonshare
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Monday, 15 December 2008 07:47 |
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Art and Design in Photoshop | 40.5 MB
Steve Caplin "Art and Design in Photoshop"
Focal Press | 2008-08-25 | ISBN: 0240811097 | 256 pages | PDF
Fancy designing your own classic and contemporary movie posters, books and magazine covers?
Feel like turning your photographs into works by Turner, Matisse and Magritte?
Want to create illustrations in the styles of The Simpsons, steampunk and Victorian engravings?
Then you need Art and Design in Photoshop. |
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Written by Jasonshare
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Monday, 15 December 2008 07:45 |
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Great Web Typography | 53.24 MB
Wendy Peck, "Great Web Typography"
Wiley | ISBN: 0764537008 | February 7, 2003 | 320 pages | PDF
* Demystifies Web typography by revealing the secrets of professional developers!
* Shows how to find, select and implement Web typography that will give any site a slick, professional look!
* Demonstrates how to use Cascading Style Sheets and other technologies to control the way type appears on any browser! |
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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox |
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Written by Jasonshare
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Monday, 15 December 2008 07:42 |
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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox | 24.8 MB
Michael Ingrassia "Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox"
Focal Press | 2008-10-17 | ISBN: 0240810643 | 416 pages | PDF |
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