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Gnomon Workshop: Color Theory - Mechanics of Color |
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Written by Administrator
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Sunday, 04 January 2009 23:51 |
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Gnomon Workshop: Color Theory - Mechanics of Color | 255 MB
Beginning with some thoughts on how we define the concept of color, Richard explains various methods people in history have used to systemize color. These systems include the additive and subtractive color wheels, which are addressed as metaphorical maps of color. The basic vocabulary we use to describe color — hue, value and saturation — are explained through illustrative and graphic means.
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Designing Creatures in Adobe Photoshop with Aaron Sims |
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Written by Administrator
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Sunday, 04 January 2009 07:44 |
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Designing Creatures in Adobe Photoshop® with Aaron Sims | 714.59 MB
In this DVD, Aaron Sims shows how he uses Adobe Photoshop® to create and design characters and creatures. Aaron covers many of his techniques for designing character concepts and discusses the logic behind his methods. He shows you the entire process including sketching and drawing in Photoshop®, and manipulating, warping and blending photos to develop interesting features, backgrounds and textures. Aaron explains how to effectively design with tools like Warp, Liquify and different layer blend modes for quick results. He also demonstrates how to paint in finer details such as wrinkles, scars and hair. Finally, Aaron covers some of his techniques for unifying an image and giving it a more finished look. |
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Gnomon workshop - The Skinned Character Rig:Skinning |
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Written by Administrator
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Monday, 29 December 2008 07:40 |

Gnomon workshop - The Skinned Character Rig:Skinning and Deformation with Carlos Sansonetti | 4.06 GB
In The Skinned Character Rig, lead character rigger Carlo Sansonetti shows the skinning process from start to finish. The lecture begins with the concepts required to understand basic skinning, allowing the viewer to quickly start deforming their characters. It then progresses to detailed examples and explanations of advanced techniques. |
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Gnomon - Form of Anatomy Series |
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Written by Administrator
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Thursday, 25 December 2008 21:56 |
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Gnomonology - Form of Anatomy Series - Part.1 | 137 MB
Join Zack Petroc for an advanced anatomy lecture that illustrates how each major muscle group contributes to the overall rhythm and gesture of the figure. He also outlines techniques for reading the form through silhouette and highlights the origin and insertion points of all the major muscle groups; a key element in mastering anatomy. |
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Gnomon - Modeling a Muscle Car - Modeling Wheels |
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Written by Administrator
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Thursday, 18 December 2008 20:42 |

Gnomonology - Modeling a Muscle Car - Modeling Wheels, Rims and Tire Tread in Maya | 570 MB
In this video Christophe Dess shows us how he models the wheels for his super-charged cars. Using Maya's polygon modeling tools, Christophe creates all the components necessary wheel, rim, tire tread and hub. Once modeled, he uses XNormal and Photoshop to create a tread pattern which he later uses as a bump map. Finally, he lays out his Uvs and brings everthing together in a final render. |
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